DoublePose2D and DistancePose2D.
We’ll look at DistancePose2D, but DoublePose2D is super similar, outside
of a couple of Distance specific utility methods.
vector and
heading.
Poses also have all expected mathematical operations defined on them: plus
another pose, plus a vector, plus a heading, minus another pose, minus a
vector, minus a heading, unaryPlus, unaryMinus, times by scalar, div by scalar.
Take a look back at Distances in the Unit section to review this. The only
operations not defined here is mod or rem, as well as times and div by other
poses or vectors.
Poses don’t have any specific utilities, other than for doing intos for the
heading Angle, which we won’t look at, as we’ve already reviewed these
looking at Angless themselves.
DistancePose2Ds also have utilities for working with the DistanceUnits of
the DistanceVector2D it stores.