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The basics:
Pasteurized uses EnhancedBooleanSuppliers and EnhancedNumericSuppliers. Go take a read for further usage of those Modifying the global gamepads:
Layering:
You can then write code to figure out when to change layers, or write your own. Pasteurized uses a bunch of generics in order to allow it to work with systems like Mercurial, which is much nicer in Kotlin than in Java.